Monday, March 28, 2011
My rifts game is now over a year old! I would like to thank the awesome group of players I have that are willing to overlook the bumps in the system for the awesome world that the game has to offer.
Currently the group is heading south, way south. To the South American continent. The group is almost there after enduring a number of set backs along the way including two character deaths. (the current pc death toll is only at 3)
The chrcters in this game are Travis a juicer, Malkin a white rose mystic knight, Sabrina a poly-were, Claudia a psychic with a past, Squirrel the shape shifting dragon, and Ahkmed high priest of the kabob and possible werewolf. Seph a nightbane, Lydia a super spy, and Bronson a headhunter are all currently K.I.A.
The players have chartered a boat across the gulf, weather rouge mechanoid attack, and escape the supernatural horror of a derelict mass of ships. The group has picked up a couple of new members including a shape shifting dragon with a machine obsession and Claudia who can turn intangible and invisible. So far the dragon integrated well with the party where as Claudia not so much. I am waiting for the rest of the group to turn her into F.R.M.
Currently the group is stopped on a small island that Travis crashed upon. It would seem that a large portion of the locals worship dragons as "sky kings" The party was able to resupply and the captain of the boat was able to get some scraps to fix various damages. The locals have also had problems with various werecreture species coming to the island and stealing people int he night. The town militia is lightly armed except for the local defender who has an old suit of NGR powerarmor and a couple of high powered MDC rifles. The group found this out the hard way when Sabrina took a critical hit to the head with silver rounds. The situation was quickly calmed down and luckily Sabrina was able to regenerate the damage. After that the group milled about a bit and then noticed an approaching ferry boat.
From this boat cam a group of entertainers. They strolled into the village square and began preforming. One of the entertainers brought out a bound Lorica Wraith and had it do tricks. This waved some red flags to a few of the more learned pc's. Sure enough the entertainers began attacking people and attempting to abduct some for slaves. The last game session ended in the middle of combat.
Till next time, cry havoc and let loose, well me!
Saturday, March 26, 2011
Things did not go well for me in the first few turns, my terminators were still in route. Wookie's Space marines felt the pain of Seer K's dark eldar. I lost a small tactical squad to overbearing plasma and heavy bolter fire. As the dark eldar cut a bloody swath into my rival marines, they fought back with tenacity. Destroying one Venom transport and slaying many a dark xenos. Once my terminators arrived they took heavy casualties under plasma and heavy bolter fire reigning down like the fires of hell. Only Da'Boss was left laying waste with his heavy flamer, cyclone missile launcher and chain fist. Mean while my Dreadnought had decided against shooting these false marines and instead decided to bum rush them. Wookie's space marines barely held ground against the blistering forces of the dark xenos. Sadly Da'Boss was slain by a power sword. I thought all hope was lost as the dark eldar approached. My marines were paste, my chaplain and dreadnought were all that was left. Then by the holy grace of the Emperor did luck swing my way. My chaplain with hand burning red punched through the head of the cyberite leader smiting him thusly! The dreadnought Brother McBadass (a ancient family name) stayed locked in combat with a group of assault marines.
The chaplain proceeded across the table shrugging off dark lance fire, finally arriving nose to hull of the skiff and delivering a erupting burning finger across it's bow knocking it into slag. The remaining dark xenos began mopping up the false space marines while Brother McBadass finished off the assault marines and began destroying another squad.
Once the xenos had finished flayed the space marines before them they turned to hunt down the chaplain that had killed their leader. After taking a few pot shots they decided to instead keep their eyes upon Brother McBadass that had climbed aboard a walkway to assault the last group of false marines. Vicious combat ensued as the dreadnought kept hammering at the false ones. As the last of the cries rose to the sky Brother McBadass turned and began advancing upon the last of the dark xenos. The Chaplain advanced upon the xenos who slowly backed away as not to be assaulted on two sides. Bullets rained down from all sides and the Chaplain was knocked out of the fight. Brother McBadass seized upon this moment to charge the xenos slaying one out right, and engaging in a long and drawn out combat with the other. Grenades were thrown, weapons exploded but still the fight raged on. Finally things looked dour for Brother McBadass as his close combat weapon was destroyed by the filthy xenos. With a praise be to the Emperor, Brother McBadass hurled what was left of his arm at the filthy alien scum crushing it upon the rubble. As the dreadnought look up into the night sky there was only one thought
"It is a good day."